Here
            are some suggestions for optimizing rendering times:
         
         
            - Use internal lights on the fluid instead
               of a Maya light, especially if you have a lot of lights, or you
               are using expensive light types (like area lights). To use an internal
               light, turn Real Lights off in the Lighting section
               of the fluidShape Attribute Editor.
            
- Lower the Quality setting
               as needed to speed up preview renders.
               In general, lower the Quality until
                  you see dotty artifacts, especially along the fluid edges, then
                  increase it a bit. You can then try increasing the Contrast
                     Tolerance. A low adaptive tolerance is useful when you
                  have a fluid with sudden boundaries. Both Quality and Contrast
                     Tolerance affect the shadow quality.
                
- Raytracing with Receive
                  Shadows turned on in the Render Stats section
               of the fluidShape Attribute Editor can increase
               rendering time. 
            
- Avoid the Billow Texture Type.
               Use Perlin Noise instead, with Inflection turned
               on. 
            
- Try using the Shading Samples Override attribute
               in the Render Stats section of the Attribute
                  Editor of the fluid. This may work well when you have
               a soft edged fluid (a hard edge will need anti aliasing). The fluid
               might look acceptable with Shading Samples and Max
                  Shading Samples both set to 1. In some cases, this could
               half the render time.