So far, you’ve seen the
            results of shading the apple and other surfaces in the scene view.
            In this view, Maya uses your computer’s graphics hardware to display
            the shading and textures quickly but with low quality. 
         
         To
            view the shading results of the colors and textures in a more realistic
            fashion, you must use a renderer. In this lesson you use a process
            called mental ray for Maya rendering.
         
         mental
            ray rendering can take seconds or minutes to render a single frame
            of animation from your scene, depending on the complexity of surface
            geometry, shaders, lighting and other visual elements present in
            the scene.
         
         The following table outlines
            the different types of renderers in Maya and what each is used for:
         
            
               
                  
                  
                  
                     | Renderer | 
                     Use | 
                  
                  
                     mental
                           ray® for
                           Maya® renderer
                         
                      | 
                     A general purpose renderer
                           that includes exclusive, advanced rendering functionality, such
                           as host and network parallel rendering, area light sources for soft
                           shadows, global illumination, and caustics (light patterns).
                         
                      | 
                  
                  
                     Maya’s Software renderer 
                      | 
                     A general purpose renderer
                           with broad capabilities. You can produce high-quality images with
                           complex shading networks, including procedural textures and ramps. Software
                           rendering is computed through your machine’s processor.
                         
                      | 
                  
                  
                     Interactive
                           Photorealistic Rendering (IPR)
                         
                      | 
                     A feature of Maya’s software
                           renderer and mental ray for Maya renderer, used to make interactive
                           adjustments to the final rendered image. You can adjust shading and
                           lighting attributes in real-time, and IPR automatically updates
                           the rendered image to show the effects of your changes. IPR is useful
                           for tweaking an image before rendering to disk.
                         
                      | 
                  
                  
                     Maya Vector renderer 
                      | 
                     A specialized renderer
                           used to produce stylized renderings (for example, cartoon, tonal
                           art, line art, hidden line, wireframe) in various bitmap image formats
                           (IFF, TIFF) or in 2D vector formats (SWF, AI, EPS, SVG). The Maya
                           Vector renderer is often used to render web-ready images.
                         
                      | 
                  
                  
                     Maya’s Hardware renderer 
                      | 
                     A general purpose renderer
                           that uses your machine’s graphics card for computation. You can
                           produce broadcast resolution images in less time than with software rendering,
                           and in some cases, the quality may be good enough for final delivery.
                         
                      | 
                  
               
            
          
         The Render View window
            
            When
               you render your scene the rendered image appears in its own window called
               the Render View. By default, the Render
               View uses the same camera as the Scene View (persp), but includes
               particular rendering capabilities.
            
            The following table shows
               the differences between the Render View and the Scene View:
            
               
                  
                     
                     
                     
                     
                        | 
                            
                           
                         | 
                        Scene View | 
                        Render View | 
                     
                     
                        Display 
                         | 
                        3D object scene 
                         | 
                        2D rendered image 
                         | 
                     
                     
                        Surfaces 
                         | 
                        modeled surfaces, the
                              grid, vertices, curves, and object manipulators
                            
                         | 
                        shaded surfaces only 
                         | 
                     
                     
                        Background 
                         | 
                        default gray background 
                         | 
                        black background by default because
                              only objects with materials that are lit can be seen
                            
                         | 
                     
                     
                        Quality 
                         | 
                        low-quality, colors and textures
                              do not appear in their final display form
                            
                         | 
                        high-quality, colors
                              and textures appear in their final rendered form
                            
                         |