You can use the rendering
buttons in the Status Line in Maya’s main
window, or use the buttons in the Render View toolbar
to perform various operations.
Some tools are renderer
specific. For example, the IPR tools appear only for Maya software
and mental ray rendering.
For more information
on Render View, see
Render View rendering.
- Redo Previous Render
-
Renders the same view
you rendered last. If you rendered a region the last time, Redo
Previous Render renders the entire image.
-click
this button to select a camera. All cameras, default and user-defined,
are available.
- Render Region
-
Renders
only the region with a marquee. This is useful if you’ve made a
change to part of the surface on which you want to perform a quick test
render. See
Render a region of your scene for details.
- Snapshot
-
Opens a menu from which
you can choose the view. A wireframe snapshot is taken of the view you
select and loaded as a background into Render View.
You can then marquee a region to render in front of the snapshot’s
background and select the Render region icon.
-click
this button to select a camera. All cameras, default and user-defined,
are available.
NoteThis option does
not work when IPR rendering.
- Redo Previous IPR Render
-
IPR renders the same
view last IPR rendered.
-click
this button to select a camera. All cameras, default and user-defined,
are available.
- Refresh the IPR Image
-
Completely updates the
entire image based on all changes you have made. The refresh occurs
a bit at a time—loading all the samples for the entire
image may use large amounts of memory.
- Open Render Settings Window
-
- Display RGB Channels
-
Displays the image with RGB channels. This
is the default display mode.
-click
this button to select individual channels. Each channel has a corresponding icon:
Channel |
Icon |
RGB Channels
|
|
Red
|
|
Green
|
|
Blue
|
|
Luminance
|
|
- Display Alpha Channel
-
Displays the image’s alpha
channel only. See Use Background and Matte Opacity for a few examples
of how the alpha channel is used.
- Display Real Size
-
- Keep Image
-
Keeps the current
image so you can view it later. When you keep more than one image,
a slider displays at the bottom of the window. Drag this slider
to view a previously “kept” image.
You can also keep rendered
images with any annotation you’ve added. -click
the Keep Image button, and select
the Keep Image with Comment option.
When the Custom Comment dialog box appears,
enter your text into the field, and click OK. Custom comments appear
at the bottom of the image.
NoteThe stored (“kept”)
images are lost when you end your Maya session.
Remove Current Image
/ Remove All Images
Right-click the icon to select either the Remove Current
Image or Remove All Images option.
These options can also
be selected via the File > Remove Image from Render View and File
> Remove All Images from Render View menus in the Render
View window. See
Render View menu bar for
more information.
- Remove Current Image
-
Releases the current
image (and the memory it uses) from Render View.
Select the image you want to remove using the slider at the bottom
of the window.
- Remove All Images
-
Releases all images (and
the memory these images use) from Render View so
that only the most recently rendered image remains.
If you are viewing one
of the saved images in the Render View window,
this option still removes all saved images, including the currently displayed
image. Only the most recently rendered image is kept.
TipOnly “kept” images
can be removed. If you are viewing a newly rendered image in the Render View window
that has not been kept, selecting this option will display an error
message that the current image cannot be removed.
- Show Render Diagnostics
in the Script Editor
-
Click the icon after
you adjust objects, and before you re-render. The Script
Editor that displays provides valuable information about how
you can improve performance. You can run the diagnostics while experimenting
with rendering settings, or before you start the final render.
- Renderer
-
Select a renderer from
the drop-down list: Maya Software, Maya
Hardware, Maya Vector, mental ray and
any additional 3rd party renderers you have installed.
- Pause IPR Tuning
-
Pauses the updating of
the selected IPR region in the Render View.
- Close IPR File and Stop Tuning
-
Closes the current IPR
file and ends the current IPR session.