For
a description of the Projection utility, see
Projection.
To map a Projection utility
node to a texture
- Create a Projection utility
node.
- In the Projection node’s Attribute
Editor, map a texture to the Image attribute.
- Adjust the texture attributes if necessary,
then create a material.
- Middle-drag the Projection swatch
over the material swatch and select an attribute from the pop-up
menu, such as Color.
You can now use the Projection
Attributes (next) to adjust the texture placement on
the surface.