The mentalrayOutputPass
node contains attributes that control camera output passes.
For more information on mental ray camera output passes, see
Appendix B: Creating camera output passes with mental ray for Maya.
Output Pass Options
- Renderable
-
When on, specifies that
this output pass is rendered. This option is on by default.
- Frame Buffer Type
-
Specifies the type of
information the pass contains. Select a data type from the drop-down list.
- Use User Buffer
-
When on, specifies that
a user framebuffer is used in the output pass, and activates the User Buffer drop-down
list. Select the user framebuffer you want to use in this output
pass.
This option is off by
default.
- User Buffer
-
This drop-down list is
available when Use User Buffer is turned on.
Select the user framebuffer you want to use in this output pass.
- Interpolate Samples
-
This option causes mental
ray for Maya to interpolate sample values between two
known pixel sample values. If interpolation is turned off, the last
sample value in each pixel is stored, and pixels without samples
get a copy of a neighboring pixel. When this option is turned on,
the resulting image has a higher quality, but takes more time to
process.
This option is on by
default.
- File Mode
-
When on, specifies that
the output pass is written to an image file, and activates the Image Format drop-down
list and File Name Postfix field.
- Image Format
-
Specifies the image format
for the output pass, when File Mode is
turned on. Select an image format from the drop-down list.
- Color Profile
-
Use
this option when you are using color management in your scene. You
must enable File Mode before you can use
this option. See
Using color management in your scene for
more information regarding color management.
Select the color profile
that your file texture is using.
There are two sections
available in the Color Profile drop-down box.
Under the first section, there is a list of built-in color profiles.
Under the second section, there is a list of any existing color
profile nodes that are currently in your scene.
Click the colorProfile
node icon to create a colorProfile node
and connect it to your current mentalrayOutputPass node.
NoteIf you select the Use
Default Output Profile option under the list of built-in
color profiles, Maya will use the Default Output Profile setting
that you selected under the Color Management section
in the Render Settings: Common tab.
TipIn order to use color
management in your scene, you must select the
Enable
Color Management option in the
Render Settings: Common tab.
- File Name Postfix
-
Specifies the operator
that is appended to the end of the file name, when File
Mode is turned on.
- Output Shader
-
Specifies an output shader
for this output pass.