To create a position marker
- Set a key on the U
Value attribute of the motion path node.
To set orientation markers
- Select the motion path animated object,
and -click
its path curve.
- Select
Animate > Motion Paths > Attach to Motion Path > .
The Attach
to Motion Path Options window appears. See
Animate > Motion Paths > Attach to Motion Path.
- Set the Time Range to Time
Slider and turn the Follow option
on.
See
Follow.
- Click Attach to
create the path animation.
NoteNotice the playback
of the animation smoothly animates along the path curve. To make
the object appear as if its path was bumpy, animate the side twist
attribute of the motion path, which is the rotation around the side axis
of the object.
- Drag the Time Slider to the first time
of the path animation.
- Click the motion path node in the Channel
Box to view its attributes, and select the side twist
attribute.
- In the Channel Box,
select Channels > Key Selected to
key this attribute.
You have now created
an orientation marker. The orientation marker is represented in
the view by a small triangle with a number next to it.
NoteKeying the front,
side, or up twist attributes of the motion path node creates orientation
markers.
- Drag in the time slider further along
in time.
- Click in the numeric field of the side
twist attribute in the Channel Box.
- -click
and drag in the scene view to adjust the side twist of the motion
path node.
- When you are satisfied with the amount
of twist, click the side twist attribute in the Channel
Box, and select Channels > Key Selected.
- Repeat steps 8-11 until you have reached
the end of the path curve.
NoteIf you are not satisfied
with the twist adjustment at one of the orientation markers, you
can select the orientation marker and use the Rotate
Tool to rotate the orientation marker the amount you
want.
To reposition a marker
- Select the marker you want to reposition.
- Use the Move Tool to
reposition the marker along the curve.
To change the timing of a marker
- Select the marker for which you want
to change the time.
- Open the Attribute Editor (
Window > Attribute Editor)
and click in the Time field to change the time
of the marker.
To delete a marker
- Select the marker in the scene view and
press .