To maximize
the display versatility of particle render types, you need to add built-in
dynamic attributes to the particle object. When you add a dynamic attribute
to an object, the attribute appears in the Attribute
Editor for the selected object.
To add dynamic attributes
- In
the Attribute Editor, under the Render
Attributes section, click the Current Render Type button
next to Add Attributes.
- Observe the attributes that are added.
- Set the following attributes:
Line
Width
|
2
|
This sets the width of
each streak.
|
Tail
Fade
|
0.5
|
This sets the opacity
of the tail fade; it can range from 0 to 1. A value of 1 makes the tail
completely opaque; a value of 0 makes the tail transparent.
|
Tail
Size
|
2
|
This scales the length
of the tail. A value of 1 is the default length. Values less than
1 shorten the tail; values greater than 1 lengthen the tail.
|
You can experiment with
these settings to change the look of the particles.