This chooses the particle
tool.
Particles > Particle
Tool >
These are the descriptions
of the items in the Particle Tool options window.
- Particle Name
-
The name helps you identify
the object in the Outliner. If you don’t enter
a name, the particle object receives a default name such as particle1.
- Solver
-
(For nParticles only.)
Specifies which Maya Nucleus solver the nParticle object belongs
to. Select a solver from the drop-down list (existing Maya Nucleus
solvers are listed), or select Create New Solver to
create a new Maya Nucleus solver for the new nParticle object.
- Conserve
-
Influences the motion
of particles whose velocity and acceleration attributes are controlled
by dynamic effects. See
General Control Attributes.
- Number of Particles
-
Enter the number of particles
you want to create per mouse click
- Maximum Radius
-
If
you choose a number greater than 1 for Number of Particles, you
can distribute particles randomly in a spherical region where you
click. To choose a spherical region, set Maximum Radius to
a value greater than 0.
- Sketch Particles
-
When this option is selected,
drag the mouse to sketch a continuous stream of particles.
- Sketch Interval
-
This sets the pixel spacing
between particles. A value of 0 gives you nearly a solid line of
pixels. The higher the value, the more space between the pixels.
- Create Particle Grid
-
- Particle Spacing
-
Only active when creating
a particle grid. Sets the spacing (in units) between particles in
the grid.
- Placement
-
Choose with cursor, to set
the volume with your cursor, or with text fields, to set the grid
co-ordinates manually.
- Minimum Corner
-
The x, y, z co-ordinates
of the lower left corner of the 3D particle grid.
- Maximum Corner
-
The x, y, z co-ordinates
of the upper right corner of the 3D particle grid.