You
can animate particles in several ways:
- Animate transform attributes of a particle
object (described in this section).
- Edit the position, velocity,
or acceleration attributes on
an individual particle basis. See
Set attributes on a per particle basis.
- Use or modify the motion an emitter imparts
to the particles it generates (see
Emitters).
- Apply fields, such as gravity, to particles
(see
Overview of fields).
- Turn geometry into a collision object
and bounce particles off it (see
Particle collisions).
- Create goals for particles and make the
particles follow the moving goal objects (see
Goals).
To
animate transform attributes of an entire particle object
- Select the particle object.
- Do one of the following:
- In the particle tab of the Attribute
Editor, enter values for the translate, scale, and rotate attributes.
- Use the Move Tool, Rotate Tool,
and Scale Tool to manipulate the
attributes.
- Set keys at the desired frames for the
attributes. See Animation for details on setting keys.
NoteYou can key transform
attributes of an entire particle object, not for individual particles
in a particle object.
If you use a field or
other forces on particles, you can also key the field’s transform
attributes. See
Work with fields.