The techniques
for animating goal behavior follow:
- You can animate a goal’s influence off
and on with a key, expression, or other animation technique.
- You can set keys to animate the value
of the per object goal weight.
- You can tune the effect of goal weight
animation as the goal weight increases or decreases over time.
To key a goal’s influence off (or on)
- Select the trailing particle object.
- Display the Attribute Editor and
open the Goal Weights and Objects section.
If
the trailing particle object has multiple goal objects, there is
one Goal Active entry for each. Each
is listed under the goal weight slider named after the goal object.
- Turn Goal Active off.
- Key the attribute (see Animation).
To animate the value of per object
goal weight
- Set the value of the goal weight as described
in
Set goal weights on a per-object basis.
- Key the attribute.
You cannot set keys for
per particle goal weights.
To tune goal weight animation
- Select the trailing particle object.
- Display the Attribute Editor and
open the Goal Weights and Objects section.
- Set the Goal Smoothness to
a value of 1 or greater, as follows:
With a Goal
Smoothness of 1, the goal weight effect increases proportionally
as goal weight rises in small increments from 0 to 1. For higher
values of Goal Smoothness, the goal weight
effect increases slowly as values rise above 0, and quickly as the
values approach 1. Objects have a default Goal Smoothness of
3.