If you want one team to work on animation while
another works on a model with Paint Effects strokes
on it (for example a head of hair), there are two approaches you
can take:
You cannot start these
methods mid-project.
To reference a model with no Paint
Effects on it
- If the animator does not have Paint
Effects, unload Paint Effects and
create the model.
- Save the scene using a name that identifies
it as the model without Paint Effects strokes
on it (for example, noPaintEffectsModel).
- Create a new scene and reference the
scene with the model without Paint Effects strokes
(
File > Create Reference).
- Save this new scene using a name that
identifies it as the model with Paint Effects Strokes
(for example, PaintEffectsModel).
- Send the non-paint effects scene to the
animator.
- Paint strokes on the Paint
Effects scene and modify them as desired.
- When the animator has finished animating
the non-paint effects model, replace the original scene with no Paint
Effects strokes with the animator’s updated scene. The
strokes in the scene with Paint Effects will
now be applied to the animated model.
NoteThe parameterization
of the model must not change.
To reference a model with Paint
Effects
- Create the model in its base pose.
- Paint strokes on the model and modify
them as desired.
- Save this scene using a name that identifies
it as the model with Paint Effects strokes (for
example, BasePaintEffectsModel).
- Create a new scene and reference the
scene with the model with Paint Effects strokes
(
File > Create Reference).
- Animate the new scene and save it using
a name that identifies it as the animated scene (for example, AnimPaintEffectsModel).
- Repeat steps 4 and 5 for any other scenes
using the model with Paint Effects strokes.
When you modify the strokes
on the base pose model, the models in the animated scenes will be
updated.