You
can float objects in your Oceans and Ponds using fluid locators.
You can add these locators to objects individually, or you can use
commands in the Ocean or Pond menus
to quickly create a buoy, float an object, or make a boat.
When an object is parented
to one of these locators, the object responds appropriately to the
motion of the waves. Fluid locators are connected to the displacement
channel of fluid waves and are controlled by predefined expressions.
These expressions define the attributes that control the movement
of the target object.
You can connect the following
types of locators to objects:
- Ocean Surface locators that follow the
motion of the ocean in the Y direction only.
- Dynamic locators that follow the motion
of the ocean in the Y direction and also react to dynamic attributes
such as buoyancy, gravity, and damping.
- Boat locators that behave like dynamic
locators and also rotate in X and Z.
- Motor boat locators that behave like
boat locators and also include throttle, rudder, and roll attributes
to realistically reproduce the motion of a motor boat.
NoteThe water line does
not respect the external shape of floating objects, so the water
line might be visible where the internal shape is below the water
line. For example, if the object is an open row boat, the boat may look
like it’s flooding. In these situations, render your object and
ocean separately and composite or use render layers.