Create wakes for ponds
and oceans.
Create Pond wakes
To place a Wake fluid
in a Pond
- Create a Pond fluid
by selecting
Fluid Effects > Pond > Create Pond.
A pond appears in your
scene view.
- Select the Pond or an
object you want to link to the Wake fluid.
- Create a wake by selecting
Fluid Effects > Pond > Create Wake > .
The Create
Pond Wake options window appears.
- Set the wake options. See
Fluid Effects > Pond > Create Wake.
- Do one of the following:
- Click Create Wake to
place a Wake fluid emitter in the current
pond, or to place the Wake fluid emitter in your scene and parent
it to a selected object.
The Create
Pond Wake options window closes.
- Click Apply to
place a Wake fluid emitter in the current
pond, or to place the Wake fluid emitter in your scene and parent
it to a selected object.
The Create
Pond Wake options window remains open.
- Click Close to
disregard any changes made to the Create Pond Wake options, and
close the Create Pond Wake options window.
- Set the Wake attributes.
For more information
see
fluidEmitter.
Create an Ocean wake
To place a Wake fluid
in an Ocean
- Create an Ocean by
selecting
Fluid Effects > Ocean > Create Ocean.
An Ocean appears
in your scene view.
- Create a wake by selecting
Fluid Effects > Ocean > Create Wake > .
The Create
Ocean Wake options window appears.
- Set the wake options. See
Fluid Effects > Ocean > Create Wake.
- Do one of the following:
- Click Create Ocean Wake to place
a Wake fluid container in the
current Ocean.
The Create
Ocean Wake options window closes.
- Click Apply to
place a Wake fluid container in the
current Ocean.
The Create
Ocean Wake options window remains open.
- Click Close to
disregard any changes made to the Create Ocean Wake options,
and close the Create Ocean Wake options window.
- Set the Wake attributes.
For more information
see
fluidEmitter.