Controls
the positions of vertex normals. This affects the appearance of shaded
polygons.
Normals > Average
Normals >
- Normalize before averaging
-
Turn
this option on so that all the normals in the calculation have a
length of 1, and each one contributes equally to the average. This
is the default setting.
If this option is turned
off, and if you explicitly set normals where the length is not equal
to 1, then the contribution of these normals to the average is weighted
by the length of the normal (the new normal will be closer in direction
to the longer normals).
- Normalize after averaging
-
If Normalize before averaging
is off, you can keep the length of the normal that resulted from the
calculation, or set the length to 1 by turning on Normalize after
averaging. The length may be significant in future invocations of
Average Normals. If Normalize before averaging is on, this option
is disabled, since the result will be automatically normalized.
- Do not normalize
-
Turn on Do not normalize
when you do not want the Normals normalized before averaging.
- Grouping threshold
-
The vertices within the
distance you specify are considered as a group to share a normal
which is the average of the normals in the group. So your selected
vertices may be divided into several groups, and each group averaged
separately.
- Allow zero normals
-
If two normals of exactly
opposite direction are averaged, the result will be a zero-length normal.
While this is valid in Maya, it may not be what you want. If this
option is turned off, the normals are replaced by user-specified
value (see below).
- Replace zero normals by
-
If Allow
Zero Normals is on, this option is disabled. If Allow
Zero Normals is off, the normals are replaced by the
X, Y, and Z values you specify here.