To edit twist deformable objects by using
handle manipulators
- Select the twist deformer node (default
name: twistn).
- Select the Show Manipulator Tool (default
shortcut: t key).
- In the scene, select one of the manipulators
on the twist deformer handle.
The manipulators on the
twist deformer handle let you edit attributes.
- -drag
the mouse to edit interactively. Note that the Channel Box updates
the values you are changing.
To edit twist deformers by moving, rotating,
or scaling handle
- Select the twist deformer handle node
(default name: twistnHandle).
- Move (translate), rotate, or scale the
handle to change the effect of the deformation.
- Move or rotate the handle pivot point
by pressing the (Linux and
Windows) or (Mac
OS X) key, moving the pivot point, and then pressing the or key
again.
Remember that you can
access the deformer handle’s local axes (Display > Transform
Display > Local Rotation Axes), rotate and scale pivots
(Display > Transform Display > Rotate
Pivots or Scale Pivots) and selection
handle (Display > Transform Display > Selection
Handle).
To edit twist deformers with the Channel
Box
- Select the twist deformer node (default
name: twistn).
One quick way to select
the twist deformer node is to select the object being deformed,
and then select the twist deformer node in its history from the Channel
Box (under INPUTS).
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select Window > General
Editors > Channel Control).
- In the Channel Box,
the following channels are listed by default:
- Click the name of the channel you want
to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To edit twist deformers with the Attribute
Editor
- Select the twist deformer node (default
name: twistn).
- Open the Attribute Editor by
selecting Window > Attribute Editor or
use the default shortcut +a.
- Edit the attributes.
See
twist.
To delete a twist deformer
- Select the twist deformer handle.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The twist deformer handle,
twist deformer handle shape, and twist deformer nodes are all deleted.
However, the object still has the tweak node as an input node, so
any tweaks you might have made are preserved. Also, note that the
various input nodes that structure the evaluation of the deformation
are not deleted.