To manipulate bend deformer handles
- Select the bend deformer node (default
name: bendn).
- Select the Show Manipulator Tool (default
shortcut: t key).
- Note the manipulators on the bend deformer
handle. These enable you to edit attributes interactively.
- In the scene, select one of the manipulators
on the bend deformer handle.
- -click
and move the mouse to edit.
The Channel
Box updates the values you are changing.
To edit bend deformers by moving, rotating,
or scaling the handle
- Select the bend deformer handle node
(default name: bendnHandle).
- Do one of the following:
- Move (translate), rotate, or scale the
handle to change the effect of the deformation.
- Move or rotate the handle pivot point
by pressing (Linux
and Windows) or (Mac
OS X) key, move the pivot point, and then press the or key
again.
To edit bend constraint channels with
the Channel Box
- Select the bend deformer node (default
name: bendn).
One quick way to select
the bend deformer node is to select the object being deformed, and
then select the bend deformer node in its history from the Channel
Box (under INPUTS).
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select
Window
> General Editors > Channel Control).
- Click the name of the channel you want
to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the gives you
finer control, and pressing the key
gives you less control.
To edit bend deformer attributes
- Select the bend deformer node (default
name: bendn).
- Open the Attribute Editor by
selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit the attributes.
For more information
on bend deformer node attributes, See
bend.
To delete a bend deformer
- Select the bend deformer handle.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The bend deformer handle,
bend deformer handle shape, and bend deformer nodes are all deleted.
However, the object still has the tweak node as an input node, so
any tweaks you might have made are preserved. Also, note that the
various input nodes that structure the evaluation of the deformation
are not deleted.