When
creating squash deformers, you can first set creation options and
then create a deformer, or you can immediately create a deformer
with the current creation options. If you’re not sure what the current
creation options are, checking them before you create a deformer
can save you some time adjusting the deformer’s attributes afterwards.
WarningYou should avoid
changing the number of a deformable object’s points (for example,
CVs, vertices, or lattice points) after you create a deformer. Changing
the number of points can lead to unexpected deformation effects.
Try to be sure you are happy with the deformable object’s topology
before you begin using deformers. Save a copy of the object in case
you want to do further modeling.