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The Create Pose Options window appears. See Animate > Create Pose.
Maya takes a snapshot of the character set’s position at the current time and stores it as a pose in the Unused Poses tab of the Visor. You can also access this pose from the Outliner. For information on how to copy a pose from the Outliner or Visor to the Trax Editor, see the next procedure.
To copy a pose in the Outliner or Visor and paste it to a character in the Trax Editor
For instructions on how to copy a pose from the Outliner or Visor to Trax, see Use the Visor with Trax and Use the Outliner with Trax.
The Visor appears. See Visor.
-click
the desired pose.
The character moves to the pose starting position without you having to change the current scene time.
To return a character to its actual animation position from a pose