You
can manage Maya network rendering in two ways:
Computer preparation
Maya network rendering
requires a network of properly configured computers.
TipMaya network rendering
may read and write numerous files over the network simultaneously.
Make sure your network bandwidth can handle the traffic. Consider
rendering files locally on each render node, then transferring them
to the final destination.
File Access
All files, scenes, and
textures you use must be stored in locations accessible to each
render workstation. This can be achieved by doing either of the
following:
- Providing the files to all the render
workstations from a central file server. File permissions must be
adjusted for your environment.
- Transferring the files to each render
workstation’s local storage.
Plug-ins
Make sure all render
workstations used to render a scene containing plug-ins have those
plug-ins installed, and that each render workstation has a valid license
for those plug-ins. If a render workstation does not have a license
for a plug-in being used, you may find that every frame it processes
fails.
TipCache data in the
scene to prevent unwanted differences between frames, computers,
effects, and so on.
NoteThere are numerous
third-party solutions that provide solutions for network rendering.
Please check our Conductor Partners for available solutions.
WarningMixing Standalone
or Satellite rendering with mental ray for Maya batch network rendering
is not supported. Be aware of the contents of your maya.rayhosts file.