To use NURBS in Maya
you can do one of the following:
- Construct 3D models using NURBS primitives.
Primitives are simple
3D objects created in the shape of common geometric forms such as
cubes, spheres, cones, and so on. Primitives can be a great starting
point for many 3D shapes. You can modify the attributes of NURBS
primitives to modify their shape. You can also modify NURBS primitives
by trimming away portions of their forms, beveling their edges, or
by sculpting them into different shapes using the Maya Artisan sculpting
tools.
- Construct NURBS curves that define the
basic outline of the 3D form you wish to construct and then use
the curves as a basis for constructing your NURBS surfaces.
Maya provides several
options for constructing and modifying NURBS curves and surfaces:
- You can draw curves by placing control
vertices, or edit points. The curve drawing tools are found in the Create menu.
- The features for editing NURBS curves
are used by first selecting the Surfaces menu set, and then selecting
the desired curve editing feature from the Edit
Curves menu.
- The features for creating NURBS surfaces
are used by first selecting the Surfaces menu set, and then selecting
the desired surface creation feature from the Surfaces menu
set.
- The features for modifying NURBS surfaces
are used by first selecting the Surfaces menu set, and then selecting
the desired surface editing feature from the Edit
NURBS menu set.