Select
Hair > Paint Hair Textures to
use the 3D Paint Tool to paint maps
for baldness, hair color and specular color.
Painting hair textures
only makes sense if you are using Paint Effects hair
output. With NURBS curve output only you will not see any effect
(because the hair curves are not affected by this feature).
To paint hair textures
- Create and select the hair system.
- Select
Hair > Paint Hair Textures,
and then select the attribute you want to paint (Baldness, Hair
Color, or Specular Color).
The 3D
Paint Tool Settings editor appears. (If you don’t see
it, click on the Show or hide the Tool Settings icon
in the upper right corner of the Maya window.)
The Attribute
to Paint option in the File Textures section
of the 3D Tool Settings window tells
you which texture attribute you’ve selected. To change this attribute,
you must use the menu items from
Hair > Paint Hair Textures.
- Make sure Update on Stroke is
turned on in the File Textures section.
- In the Brush section,
click on the type of Paint Effects or Artisan brush
you want to use. Adjust its scale and width.
- Change the color attributes:
- Drag the Color slider
in the Color section to select black,
white or grayscale. (If using the baldness attribute, painting with
the color black will remove hairs, and painting with the color white
will return the hairs.)
- If painting hair color, click the color
box beside the Color slider to select a color.
- Ensure that you’ve set your view to be
shaded with hardware-rendered textures (press the 6 key).
- Paint the hair surface. As you paint,
the selected attribute of the hair is affected at the end of each
stroke, but the follicles themselves remain unchanged.
NoteWhile painting, a
temporary shader for painting feedback is applied to the surface.
The original shader is restored on exiting the tool. Simply re-entering
the
3D Paint Tool will not resume
painting. You must always invoke the tool from the
Hair > Paint Hair Textures menu.