Modify > Reset Transformations, Freeze Transformations
 
 
 

Reset transformations sets the transformations on the selected objects back to zero. This undoes any transformations since the object was created or the last “freeze”.

Freeze transformations makes the current transformations on the selected objects be the objects’ zero position.

TipPerform a freeze transform before executing operations such as stitch, align, attach, sculpt, wire, and wrinkle; or delete history before doing freeze.

Related topics

Modify > Reset Transformations, Freeze Transformations >

Use the options to control which types of transformations (translate/move, rotate, scale, joint orientation) are reset or frozen.

NoteFreeze Transformations does not affect the translation transforms of joints because their translation transforms are required to define the lengths of their bones.
Normals

The normals on polygonal objects will be frozen.

NoteYou only need to turn on Normals if you are applying Modify > Freeze Transformation to an object that has been sheared, skewed or non-proportionally scaled. Turning on Normals will bake the normals so they will not update if you make subsequent tweaks to the object’s shape.

Normals will not be frozen on a polygonal object that has been negatively scaled.

Only for non-rigid deformations

The normals on polygonal objects will be frozen only if it’s a non-rigid transformation matrix (that is, a transformation that does not contain shear, skew or non-proportional scaling).

This option is only available when Normals is on.