Reset
transformations sets the transformations on the selected objects
back to zero. This undoes any transformations since the object was
created or the last “freeze”.
Freeze transformations
makes the current transformations on the selected objects be the
objects’ zero position.
TipPerform a freeze
transform before executing operations such as stitch, align, attach,
sculpt, wire, and wrinkle; or delete history before doing freeze.
Modify > Reset Transformations, Freeze
Transformations >
Use the options to control
which types of transformations (translate/move, rotate, scale, joint
orientation) are reset or frozen.
NoteFreeze
Transformations does not affect the translation transforms
of joints because their translation
transforms are required to define the lengths of their bones.
- Normals
-
The
normals on polygonal objects will be frozen.
NoteYou only need to
turn on
Normals if you are applying
Modify > Freeze Transformation to
an object that has been sheared, skewed or non-proportionally scaled.
Turning on
Normals will bake the normals
so they will not update if you make subsequent tweaks to the object’s
shape.
Normals will
not be frozen on a polygonal object that has been negatively scaled.
- Only for non-rigid deformations
-
The
normals on polygonal objects will be frozen only if it’s a non-rigid
transformation matrix (that is, a transformation that does not contain shear,
skew or non-proportional scaling).
This option is only available
when Normals is on.