Modify > Convert > Paint Effects to Polygons
 
 
 

This converts the selected Paint Effects strokes to poly meshes, and it includes construction history. For more information, see Convert Paint Effects to polygons.

Modify > Convert > Paint Effects to Polygons >

These are descriptions of the options in the Paint Effects To Polygons Options window.

Vertex Color Mode

The default is None. Other options include Color and Illuminated.

Quad Output

Turn this on to output to quads. The default is off, defaulting output to triangles.

Hide Strokes

Turn this on to hide the Paint Effects strokes once they’re converted to Polygons. Even if a stroke is hidden, its attributes can still be updated and will affect the polygon mesh. The default is on.

Poly Limit

This value indicates that when converting the Paint Effects stroke to polygons, it should stop after it has reached approximately this number of faces. This can be used to avoid creating excessively large meshes that could cause you to run out of memory. The default is 100 000. A value of 0 indicates no limit.