In this lesson you learn
some of the basic tools for working with subdivision surfaces as
you model a human character's hand.
In this lesson, you learn
how to:
- Convert a polygon surface to a subdivision
surface.
- Work with subdivision surfaces in Polygon
Proxy Mode.
- Split subdivision faces to create areas
for more detail in a model.
- Extrude the split faces to create fingers
on the hand.
- Work with subdivision surfaces in Standard
Mode.
- Change the Display Level when
working in Standard Mode.
- Add more detail to subdivision surface
models using Refine Selected Components.
- Create a crease along a vertex edge.