In this lesson, you model
a helmet for an interactive game character, using polygonal surface
modeling techniques.
In this lesson you’ll
be introduced to some of the polygon modeling tools Maya provides
by learning how to:
- Use 2D image planes as a reference for
constructing 3D models
- Use 3D primitives as the basis for creating
more complex models
- Work with the components of a polygon
mesh (faces, edges, and vertices)
- Smooth a polygon mesh
- Select the faces, edges, and vertices
of polygonal meshes
- Create polygon faces by placing vertices
- Scale and extrude faces on a polygon
mesh
- Move and rotate extruded polygonal meshes
- Split vertices and subdivide polygonal
faces
- Combine separate meshes into one mesh
- Bridge between meshes
- Add faces to an existing mesh
- Use Snap to Grid
- Preview a smoothed high resolution version
of a polygon mesh
- Harden and soften polygon edges