Converts
the existing polygon selection to quadrangles.
Mesh > Quadrangulate >
The following are the options for the Quadrangulate feature
- Angle threshold
-
Use the slider or type
a value to set the limit beyond which two triangles are merged or
not (where the limit is defined by the angle between the face normals
of adjacent triangles). If Angle Threshold is 0, only co-planar
triangles are merged. The maximum angle is 180 degrees. A value
of 180 degrees means that all possible pairs of adjacent triangles
are converted into four-sided faces.
- Keep face group border
-
Maintains the borders
of face sets. When turned off, the borders of face sets can be modified.
The default setting is on.
- Keep hard edges
-
Maintains hard edges.
If turned off, hard edges can be deleted between two triangles.
The default setting is on.
- Keep texture border
-
Maintains the borders
of texture maps. When turned off, the borders of texture maps can
be modified. The default setting is on.
- World space coordinates
-
When turned on (default),
the specified Angle Threshold value is the
angle between the face normals of adjacent triangles in world space. When
turned off, the Angle Threshold value is the
angle between the face normals of adjacent triangles in local space.