The following outlines the known issues in OpenFlight
Version 1.1.
- It
is not possible to change the Maya display color of a unidirectional
or bi-directional light. This color always defaults to red. It is
expected that future releases will have the ability to map back
colors to RGB display.
- UI-based
tools are missing to support Switch nodes, and LODs.
- The
only export type supported is OpenFlight 15.7.
- OpenFlight
geometry will only accept textures assigned to the color channel.
- Light Sources cannot be exported. Currently,
a single ambient light is always exported.
- An attempt is made to map Eye
Points to Cameras in Maya; however, the mapping
appears incorrect in some cases. Eye points are not exported from
Maya.
- Track Planes are not supported.
- The
only way to freeze a DOFs co-ordinates from within Maya is to export the
scene as an OpenFlight file and then read it back in.
- Articulations
on group nodes are not supported.
- Maya’s
LODs need to be extended to better handle the flexibility of the OpenFlight
LODs.
- If you perform a Freeze
Transformations on a translated Light Point, Maya versions
older than 4.0.3 will crash. This can be fixed by updating to Maya 4.0.3
or higher.
- File textures may only be applied to the color
attribute of a Maya shader. Textures applied to other attributes
are ignored.
- Normals
on faces are ignored on import. Maya regenerates the normals based
on the vertex ordering. However, edge settings are preserved.