Spherical mapping
create UVs using a projection that is based on a spherical shape
wrapped around the mesh. This projection is best for shapes which
can be completely enclosed and visible within a sphere, without
projecting or hollow parts.
To create UVs using a spherical mapping
technique
- Select the faces you want to project
UVs onto.
- Select
Create UVs > Spherical Mapping.
- Use the manipulator to change the position
and size of the projection shape.
- Use the UV Texture Editor to
view and edit the resulting UVs.
NoteProjection mapping
only works properly on a single object at a time. If you need to
apply a projection to multiple polygonal objects in a single step,
combine the objects into one, apply the projection, and then separate the
parts back out. Otherwise, perform a projection on each object separately.