Lighting > Shadows
 
 
 

Use Lighting > Shadows to see hardware shadow maps in the Scene View.

Hardware shadow maps from directional or spot lights for geometry (NURBS, polygons, subdivision surfaces) and particles (points, multipoints, and spheres only) can be calculated and displayed on graphics cards with drivers that support the ARB_multitexture and EXT_texture_env_combine OpenGL extensions.

Note
  • The shadow color is always black.
  • You can set the Dmap Resolution but you should only use one of these values: 1024, 512, 256, 128, 64.
  • The screen refresh may slow down depending on the number of lights casting shadows.