The direct translators
for games are installed as a standard part of the Maya software
under devkit/games.
The game translator directory
structure is described in the following depending on which platform
Maya is running.
NoteIn the following
directory locations it is assumed that for Windows, Maya is installed
on drive C:. If this is not the case, change the “c:” references
to the drive where it is installed.
The translator binary
image .lib (Mac OS X), .so (Linux) or .mll (Windows) files are in:
- (Linux)/usr/autodesk/maya2011/bin/plug-ins/
- (Windows) C:\Program
Files\Autodesk\Maya2011\bin\plug-ins
- (Mac OS X) /Applications/Autodesk/maya2011/Maya.app/Contents/plug-ins
The MEL script files
used for user options are in:
- (Linux) /usr/autodesk/maya2011/scripts/others/
- (Windows) C:\Program
Files\Autodesk\Maya2011\scripts
- (Mac OS X) /Applications/Autodesk/maya2011/Maya.app/Contents/scripts
To run the translators,
the binary plug-in and the MEL option files should be all that is
needed. If the source code is necessary, it can be found under the devkit
directory tree:
- (Linux) /usr/autodesk/maya2011/devkit/obsolete/games/
- (Windows) C:\Program
Files\Autodesk\Maya2011\devkit\obsolete\games
- (Mac OS X) /Applications/Autodesk/maya2011/devkit/obsolete/games
These include the following
directories:
- MDtApi
- include
- vrml2Export
- rtgExport
- ge2Export
NoteYou must create the
lib directory yourself. The lib is not included by default.