Basic workflow for Hair
 
 
 

This is the general workflow to create and animate hair:

An initial workflow could be:

  1. Create a sphere.
  2. Create hair. Hair sticks out normal to the surface.
  3. Play the simulation. The hair falls due to built-in dynamic forces.
  4. Once the hair is relaxed, select the hair curves and set the Start Position from the Current Position. ( Hair > Set Start Position > From Current)
  5. Animate the sphere as required to see natural motion or move the sphere during interactive playback. ( Solvers > Interactive Playback)
  6. Render the scene.