This
is the general workflow to create and animate hair:
- create hair on models
- style hair curves
- modify hair attributes
- set up hair shading/shadowing
- render the scene
An initial workflow could
be:
- Create a sphere.
- Create hair. Hair sticks out normal to
the surface.
- Play the simulation. The hair falls due
to built-in dynamic forces.
- Once the hair is relaxed, select the
hair curves and set the Start Position from
the Current Position. (
Hair > Set Start Position > From
Current)
- Animate the sphere as required to see
natural motion or move the sphere during interactive playback. (
Solvers > Interactive Playback)
- Render the scene.