A technique for painting deformation strengths over the surface of a deformer using the 3D paint tool. This makes it easy to use the Sculpt Deformer to create realistic muscle shapes.
The paint sculpt map creates a new file texture, which it connects to the sculpt deformer's Texture attribute. If a non-file texture is already connected to the deformer, it is disconnected before painting begins.
Paint Sculpt Map is a button in the Sculpt History section of the sculpt node.