- The video
memory that holds the pixels from which the video display (frame)
is refreshed.
- In mental ray, rendering attributes (color,
alpha, depth, and so on) that control which image channels are passed
to the shader and in what format.
For example, a 2D blur
output shader might require 8-bit color, floating-point alpha, and
motion vector.
Beginning Maya 2009,
user framebuffers are deprecated and multi-render passes should
be used instead.