The GE2 translator lets
you export Maya scene files into GE2 format.
GE2 Features
The
following lists GE2
Outputs and
Files required to use this plug-in.
Outputs
- polygon geometry
- NURBS surfaces - tessellated into either
triangles or quads
- hierarchy structure if wanted
- shader parameters
- textures - possible formats are: SGI
RGBA, Alias wirefile, bmp, png, ppm, and tif
NoteGE2 export does not
properly produce .bmp format image files for converted textures.
We suggest you specify .sgi or .tif format instead, and convert
the textures to .bmp.
- TRS animation
- vertex animation
Commands
Use the ge2tags script
to assign ge2 properties to Maya shaders. This command adds a set
of extra attributes to all Maya shaders, and directs the Attribute
Editor to display the new attributes in a tabbed, easy-to-manage format.
Attributes
The ge2tags script assigns
extra attributes to shaders to correspond with ge2 Material attributes.
These can be edited and queried just as any other attributes.
Files required to use this
plug-in
The files required for
use of this plug-in are:
- ge2Export.lib (Mac OSX), ge2Export.so
(Linux), or ge2Export.mll (Windows)
- ge2TranslatorOpts.mel
- ge2tags.mel
- ge2MatAttr.mel
- AElambertGe2Revision.mel
- Source code can be found in: devkit/obsolete/games/ge2Export