Overview of GE2 translator
 
 
 

The GE2 translator lets you export Maya scene files into GE2 format.

GE2 Features

The following lists GE2 Outputs and Files required to use this plug-in.

Outputs

  • polygon geometry
  • NURBS surfaces - tessellated into either triangles or quads
  • hierarchy structure if wanted
  • shader parameters
  • textures - possible formats are: SGI RGBA, Alias wirefile, bmp, png, ppm, and tif
    NoteGE2 export does not properly produce .bmp format image files for converted textures. We suggest you specify .sgi or .tif format instead, and convert the textures to .bmp.
  • TRS animation
  • vertex animation

Commands

Use the ge2tags script to assign ge2 properties to Maya shaders. This command adds a set of extra attributes to all Maya shaders, and directs the Attribute Editor to display the new attributes in a tabbed, easy-to-manage format.

Attributes

The ge2tags script assigns extra attributes to shaders to correspond with ge2 Material attributes. These can be edited and queried just as any other attributes.

Files required to use this plug-in

The files required for use of this plug-in are: