This creates a Turbulence field.
See
Work with turbulence fields.
Fields > Turbulence >
- Magnitude
-
Sets
the strength of the turbulence field. The larger the number, the
stronger the force. You can use positive or negative values to move
the influenced objects in random directions.
- Attenuation
-
Sets
how much the strength of the field diminishes as distance to the
affected object increases. The rate of change is exponential with
distance; the Attenuation is the exponent.
If you set Attenuation to 0, the force
remains constant over distance.
- Frequency
-
Sets
the frequency of the turbulence field. Higher values cause more
frequent irregularities in the motion.
- Phase X, Y, Z
-
Sets the phase shift of the turbulence field.
This determines the direction of the disruption.
- Interpolation Type
-
Linear specifies a linear interpolation between
values in the noise table. This can create noticeable breaks along
lines of force. Quadratic interpolation creates a smoother look
but requires noticeably more execution time.
- Noise Level
-
The greater the value, the more irregular
the turbulence. The Noise Level attribute specifies
the number of additional lookups you want done in the noise table.
A value of 0 does only one lookup and is equivalent to previous versions
of Maya. The total turbulence value is a weighted average of the
lookups.
- Noise Ratio
-
Specifies the weighting of successive
lookups. The weights are cumulative. For example, if you set Noise
Ratio to 0.5, then successive lookups are weighted 0.5,
0.25, and so on. Noise ratio has no effect if
the Noise Level is set to 0.
Distance
- Use Max Distance
-
If
you turn on Use Max Distance, connected
objects within the area defined by the Max Distance setting
are affected by the turbulence field.
If you turn off Use
Max Distance, all connected objects are affected by the
turbulence field, no matter how far away they are from the turbulence
field.
- Max Distance
-
Sets the maximum distance
from the turbulence field that the field is exerted. You must turn
on Use Max Distance for Max Distance to
take effect.
Special Effects
Available in the Attribute
Editor for object fields only.
- Apply Per Vertex
-
Sets
where the field emanates from the object. If you turn on Apply
Per Vertex, each individual point (CV, particle, vertex)
of the chosen object exerts the field equally at full strength.
If you turn off Apply Per Vertex, the field
is exerted only from the average position of the specified points.