- AW_JPEG_Q_FACTOR
-
This variable can be
used to specify the quality of JPEG files that Maya renders out.
The valid values are 1 through 100, with 100 being the highest quality.
The default is 100.
- AW_JPEG_SUB_SAMPLING
-
Allows you to control
the subsampling quality of the rendered image.
The value of the AW_JPEG_SUB_SAMPLING environment variable
is:
L1xL2,Ch1xCh2,Gr1xGr2
where:
- L1 and L2: sampling factors for the luminance
component
- Ch1 and Ch2: sampling factors for the
chrominance component
- Gr1 and Gr2: sampling factors for the
grayscale components
A few possible settings
for this environment variable are as follows:
- 2x2,1x1,1x1 (default)
- 2x1,1x1,1x1
- 1x1,1x1,1x1 (provides the highest visual
quality)
For example:
- mel%
putenv "AW_JPEG_SUB_SAMPLING" "1x1,1x1,1x1"
The values for each of
the L1xL2, Ch1xCh2, and Gr1xGr2 components can be between 1 and
4, where 1x1 is of the highest quality. In general, the lower the
component value, the better the quality of the final JPEG because
a smaller sampling block allows better high-frequency color information
to be captured.
TipTo achieve high visual
quality, the environment variable AW_JPEG_Q_FACTOR should
also be set to “100”. This variable controls the overall quality
of the image, which may mask out any settings to AW_JPEG_SUB_SAMPLING.
- MAYA_DISABLE_MRMAP
-
By default, Maya converts
non-native image file formats into temporary IFF files so that they
can be read. This variable allows you to disable the conversion
of mental ray .map files. Disabling this
conversion saves scene export time and render time. To enable this
option, set the value equal to 1. To disable it, set the value to
0 (zero) or leave it undefined.
NoteYou can still render
textures of this file format type, but only with the mental ray
for Maya renderer. In addition, the following functionality is disabled:
- Scene view display of .map format textures
- Swatch previews in the Hypershade of
.map format textures
- MAYA_DISABLE_MRFORMATS
-
By default, Maya converts
non-native image file formats into temporary IFF files so that they
can be read. This variable allows you to disable the conversion
of mental ray .ct and .st files. Disabling this conversion
saves scene export time and render time. To enable this option,
set the value equal to 1. To disable it, set the value to 0 (zero)
or leave it undefined.
NoteYou can still render
textures of this file format type, but only with the mental ray
for Maya renderer. In addition, the following functionality is disabled:
- Scene view display of .ct and .st format
textures
- Swatch previews in the Hypershade of .ct and .st format
textures
- MAYA_NO_JITTER_FINAL_COLOR
-
If you are quantizing
to 8-bit color, we apply some randomness, or jitter, to the color.
To enable this option, set the value equal to 1. To disable it,
set the value to 0 (zero) or leave it undefined.
- MAYA_RENDERER_RT_BACKGROUND_COLOR
-
If you set this variable
to 1, Maya includes the camera background in the calculation of reflection
and refraction rays. If you set this variable to 0 (zero) or leave
it undefined, Maya ignores the background color for these rays.
- MAYA_HW_FILE_TEXTURE_RESOLUTION_OVERRIDE
-
Enable
this flag to force baked file textures to be the maximum of the
texture resolution attribute on the file texture or the actual file
texture dimensions.
- MI_MAYA_SOCKETS
-
Set this flag to 1 so
that you can preview your render in progress in imf_disp while rendering from
the command line. You may need to adjust your firewall.
- MAYA_OFFSCREEN_HRB
-
Set this flag to 1 to
expose the Render Offscreen option in
the Hardware Render Buffer > Render menu.
When enabled, an offscreen buffer is used when rendering sequences
using the Hardware Render Buffer. Single-frame
renders will continue to be rendered into an on-screen buffer. During
offscreen rendering, moving windows over the Hardware
Render Buffer window does not affect the rendered frames,
as would normally be the case.
NoteThe Render
Offscreen option is only supported on Linux and Mac OS
X and not Windows.