Shatter
provides three methods of breaking the object:
-
Surface shatter
-
Solid shatter
-
Crack shatter
NoteIf the shards or
their parent(s) are moved their values are saved as the initial
state for the dynamics simulation. If this is done at a frame other
than the start frame the shards may save the results of the dynamics
simulation as their initial state.
Rewind the simulation
to the start before adjusting the positions of the objects.
Surface shatter
Surface shatter breaks
the selected object along polygonal boundaries. You can use surface
shatter to break an object into individual polygons.
To create a surface shatter
- Select the object you want to shatter.
You can select a NURBS
or polygonal object. It can be an open or closed surface.
NoteNURBS surfaces are
tessellated before the object is shattered. The result is a polygonal
object.
- Select
Effects > Create Shatter > .
- In the Create Shatter Effect
Options window, click the Surface Shatter tab.
- Set the options as described in
Set shatter options.
- Click the Create button.
Solid shatter
Solid shatter breaks the
surface of an object but keeps the interior polygons and creates
solid pieces. It does not break the object along polygonal boundaries
so the edges of the shattered pieces are more realistic.
To create a solid shatter
- Select the object you want to shatter.
You can select a NURBS
or polygonal object. It must be a closed surface.
- Select
Effects > Create Shatter > .
- In the Create Shatter Effect
Options window, click the Solid Shatter tab.
- Set the options as described in
Set shatter options.
- Click the Create button.
Crack shatter
Crack shatter creates cracks
that radiate from selected points. You use crack shatter on an open
polygonal object.
To create a crack shatter
- Select the object you want to shatter.
You must select polygonal
object, and it must be an open surface.
- Position the pointer over the object,
click the right mouse button, and select Vertex from the pop-up
menu.
- Drag to select a vertex.
The cracks will radiate
from the selected vertex.
- Select
Effects > Create Shatter > .
- In the Create Shatter Effect
Options window, click the Crack Shatter tab.
- Set the options as described in
Set shatter options.
- Click the Create button.
Set shatter options
You set the shatter options before creating
the shatter. The options vary slightly according to the type of
shatter you are creating.