Make a hole in a polygon face
 
 
 

Make a permanent hole from an external face

You can create a hole in a selected polygon face in the shape of a second face using the Make Hole Tool.

Making a hole in a face does not increase the number of faces in your polygonal model or change the component indexing for its vertices, edges, or faces. This can be especially important when applying color-per-vertex, or when importing foreign polygonal objects.

You can also make a hole in a face as you draw it. See Create a polygon face with a hole.

To make a hole in the shape of a second face

  1. Select Mesh > Make Hole Tool.
  2. You can optionally set the way in which the hole will interact with the faces by selecting a Make Hole Tool option (First, Middle, Second, Project First, Project Middle, Project Second, or None).
  3. Click the face indicator in the center of the face that you want to make a hole in.
  4. Click the face indicator in the center of the face that you want to make the hole in the shape of.

  5. Press to make the hole.

You can also create a hole in a single object by selecting faces on either side.

NoteIf you want to make a hole using a shape face that is not in the same mesh as the face you’re making a hole in, you must combine the faces (select both meshes and choose Mesh > Combine) before using Make Hole.

To create a hole in a polygon as you draw it

  1. Select Mesh > Create Polygon Tool.
  2. In the scene view, click to place the vertices for the polygon, but do not press Enter when you place the last vertex. Instead, do the following:
    • Hold the ctrl key and click to place the first vertex of the hole.
    • Release the ctrl key and click to place the remaining vertices for the hole.
    • When you have finished drawing the hole, press Enter to finish the polygon.

You can also make a hole in an existing face with the Make Hole Tool.

Make a face invisible

Rather than actually creating a hole in your polygon, you can also make a face invisible. This is useful when you need a hole to appear in the geometry, yet want to maintain the overall shape when using subdivision operations (such as Smooth).

To assign faces as invisible

  1. Select the faces you want to make invisible.
  2. Select Edit Mesh > Assign Invisible Faces > .

    The Assign Invisible Faces Options window appears.

  3. Select Assign.
  4. Click Create.

    Depending on your settings, the face may or may not disappear. If it doesn’t disappear, select Display > Polygons > Invisible Faces.

Unlike real holes in the geometry, you can still select and perform operations on invisible faces when in Face selection mode. If you subdivide the mesh (for example, using the Smooth operation), the subdivisions respect that the face is still there.

For example, the image below shows two cubes after being smoothed. The front face on the cube on the left was made invisible prior to the smoothing, while the same face on the cube on the right was deleted.

To unassign faces as invisible

  1. Select the faces you want to unassign.
  2. Select Edit Mesh > Assign Invisible Faces > .

    The Assign Invisible Faces Options window appears.

  3. Select Unassign.
  4. Click Create.

    Any of the previously assigned invisible faces are made visible again.