You
can drag or smudge the layout of UVs on your polygonal or subdivision surface
geometry using the UV Smudge Tool in the UV
Texture Editor.
The Smudge
Tool gives you a high level of control over your UVs,
providing a more free-form approach to manipulating the layout of
your UVs.
To smudge the layout of your UVs
- Select the geometry whose UVs you want
to manipulate.
- Select
Edit UVs > UV Texture Editor.
The UV
Texture Editor appears.
- In the UV Texture Editor menu
bar, select Tool > UV Smudge Tool > .
The UV
Smudge Tool Options window appears.
- Set the UV Smudge Tool options
as required and then click Apply and Close.
- Select Tool > UV Smudge
Tool or click the UV Smudge Tool button in
the UV Texture Editor toolbar.
The following occurs:
- The UV Texture Editor’s
view switches to UV mode.
- All the UVs of the current geometry become
selected.
- The UV Smudge Tool brush
appears in the UV Texture Editor’s view.
- If the Middle Mouse Initiates tool
setting is off, do one of the following:
- In the UV Texture Editor’s
view, drag to smudge the layout of all your UVs.
- In the UV Texture Editor’s
view, -drag
around the UVs you want to select and then drag to smudge the layout
of the selected UVs.
If the Middle
Mouse Initiates tool setting is on, do one of
the following:
- In the UV Texture Editor’s
view, -drag
to smudge the layout of all your UVs.
- In the UV Texture Editor’s
view, drag around the UVs you want to select and then -drag
to smudge the layout of the selected UVs.