Flips the positions
            of the selected UV shells either horizontally or vertically.
         
         
         Edit UVs > Flip >   
 
            
            - Direction
- 
                  Set the direction to
                        flip the UVs of the selected shells: Horizontal or Vertical.
                        The default is Horizontal.
                      
- Coordinate
- 
                  Set Global as
                        required to flip the UV shells in global UV space in the 0 to 1
                        texture space axis. Select Local to
                        flip the UVs within the bounding box of the selected shells. The
                        default is Local.