Flips the positions
of the selected UV shells either horizontally or vertically.
Edit UVs > Flip >
- Direction
-
Set the direction to
flip the UVs of the selected shells: Horizontal or Vertical.
The default is Horizontal.
- Coordinate
-
Set Global as
required to flip the UV shells in global UV space in the 0 to 1
texture space axis. Select Local to
flip the UVs within the bounding box of the selected shells. The
default is Local.