Splits the selected faces to let you
push or pull the center of the original polygon.
For example, a four-sided
polygon (quad) is split into 4 three-sided polygons with one shared
vertex in the middle. A manipulator appears after the Poke Face operation
to let you further transform the vertex.
- Vertex offset
-
Specifies the X, Y, Z
direction and distance the new vertex will be offset from the original
face.
Offset space
Determines the coordinate
space for the offset.
- World
-
Specifies the offset
in world space units. That is, the vertex will be offset based on
absolute X, Y, Z values.
- Local
-
Specifies the offset
in local space units. That is, the vertex offset will occur relative
to the object units.