With Bake
Topology to targets, you can regenerate or update your
blend shape deformations so that any topological changes made to
your blend shape base shapes are also applied to their target shapes. Bake
Topology to Targets is useful when you have to make topological
changes to your base shapes after the blend shape is created.
Note
- Bake Topology to Targets produces
the best results with polygonal geometry.
- The Paint Blend Shape Weights
Tool supports custom normals and UVs.
Topology propagation limitations
- Bake Topology to Targets may
cause vertex swapping in instances of dense topological data where
many vertices are close together. For example, vertex swapping may
occur at your model’s closed mouth. To prevent vertex swapping in
this instance, open your model’s mouth before using Bake
Topology to Targets.
- Bake Topology to Targets may
produce undesirable results when performed on selected subsets.
- Bake Topology to Targets works
with NURBS geometry, but the resulting target shape deformations
may not look exactly like those of the base shape.