Use Edit
               Curves > Intersect Curves to create curve point locators
            where two or more independent curves touch or cross one another
            in a view or direction. Intersect Curves is
            commonly used with Cut Curve, Detach
               Curve, and Snap to Point.
         
         
         Edit Curves > Intersect
                  Curves >   
 
            
            - Find Intersections
- 
                  In
                        2D and 3D creates intersection points where the curves cross one
                        another in the active view.
                      In
                        3D Only creates intersections only where curves actually touch one
                        another.
                      
- Use Direction
- 
                  Specifies
                        which axis or view to use to create intersection points.
                      X, Y, and Z create intersections
                        along the direction of the axis chosen.
                      Active View create intersections
                        in the active camera view.
                      Free lets you specify
                        the axis of intersection in the Direction boxes.
                      
- Intersect
- 
                  All
                           Curves creates intersections for all selected curves.
                      With
                           Last Curve Only creates intersections for only the last
                        curve selected. Turn this on to create intersections where several
                        curves overlap one curve.
                      
- Use Tolerance
- 
                  Global uses
                        the Positional Tolerance value
                        in the Settings part of the Preferences window.
                      Local lets
                        you enter a value to override the value in the Preferences window.
                      NoteSeveral NURBS menu
                           items provide Use Tolerance as way to increase
                           how precisely Maya creates a curve or surface. For example, you
                           can create a revolved surface with a preset number of sections or
                           you can enter a low Tolerance value to create more
                           surface sections.