This node contains the
attributes for the rigid constraints. These constraints can only
be used with rigid bodies. The constraints include nail, pin, hinge,
spring, and barrier.
Constraint Control
- Constraint
-
Turns a constraint on
or off.
Relative To
For
a constraint between a pair of rigid bodies, this lets you choose
where Maya recreates a constraint after you turn it on again. Select
one of the following:
- Body 1
-
Recreates the
constraint at the original distance and orientation from the first
of the two rigid bodies you selected when you created the constraint.
- Body 2
-
Recreates the constraint at
the original distance and orientation from the second of the two
rigid bodies you selected when you created the constraint.
- Mid Point
-
Recreates the
constraint at the midpoint between the two rigid bodies.
- User Defined
-
Lets
you specify the position in the User Defined Position
X, Y, and Z boxes.
These attributes are dim unless you turn on User
Defined.