The items in this
submenu control the display and selectability of the selected objects.
- Template / Untemplate
-
Makes an object unselectable,
for use as a reference in your scene. Templated objects appear slightly
dimmed. You cannot select or snap to templated objects.
- Bounding Box / No Bounding
Box
-
Draws a box around the
total space occupied by each object.
- Geometry / No Geometry
-
Shows or hides the actual
geometry of the object (for example, the surface or polygon mesh).
This lets you turn on the display of components (such as CVs) but
turn off the actual object itself.
- Ignore Hardware Shader
/ Use Hardware Shader
-
Lets you ignore hardware
shaders on multiple polygon or NURBS objects. The objects then appear
with their untextured default shaders. Use Hardware
Shader lets you show the hardware shaders for multiple
polygon or NURBS objects.
- Fast Interaction
-
Improves performance
by displaying fewer geometric entities (such as polygons), especially when
moving the camera (for example, tumbling the scene view).