In this lesson you continued
with the fundamental tools and skills to successfully learn:
- An overall workflow for constructing
forms using primitive objects.
- Where the primitive object tools are
located in the main menu.
- How to create a primitive object as well
as reset and edit its creation options.
- How to change between a single view and
four view panel layout using layout shortcuts and by tapping the
spacebar of your keyboard.
- How to select objects by clicking them
with your mouse.
- How to move and rotate objects using
the transformation tools in the Toolbox.
- That tool manipulators can constrain
a transformation to the X, Y, or Z axes.
- How to edit an object’s transformation
node attributes (move, rotate, scale) accurately using the Channel
Box.
- How to rename objects using the Channel
Box.
- How to duplicate objects and apply transformations
while doing so.
We suggest you additionally
practice the following tasks on your own:
- Creating other primitive object types,
with various options so that you can understand the variations that
are possible.
- Try using the ViewCube™ located in the upper-right
corner of the active scene view to change the camera’s viewing angle
in relation to the objects in the scene.
- Practice moving, rotating, and scaling
objects, and changing between the various scene views (single perspective,
four view, single side, single top etc.)