Using
Maya Artisan, you can paint fur attribute values on an area of fur
without changing the fur description for the entire surface. For
example, you can paint length values on part of a surface to make
the painted patch of fur longer than the rest of the fur. You can
also comb fur in the direction you want the fur to lie; for details,
see
Comb fur.
When you paint fur attribute
values on a surface, Maya creates a map of the values for each of
the fur description attributes that you change. These maps are located
in the fur description Attribute Editor (Details
> AttributeName > Maps).
You can also paint values
on the Equalizer Map, a map automatically
generated by the renderer to ensure that fur is distributed evenly
over surfaces with uneven parameterization. For details, see
Paint equalizer maps.
If you paint fur attributes
in scenes that are referenced or you paint fur attributes outside
of the Paint Fur Attributes Tool,
such as in the Paint Effects canvas, or in
an external application, such as Photoshop, you can quickly update
all fur maps in a scene. See
Update fur maps.
NoteYou cannot use Artisan to mask selected vertices.
Direction painting
is not supported on subdivision surfaces. Paint the Polar attribute
instead.
There will be a difference
if multiple Fur descriptions are driven by one hair system.
Tips for using Maya Artisan
(Paint Fur Attributes Tool)
Before using Maya Artisan to paint fur attribute
values, learn the Maya Artisan hotkeys for at least the following
commands to increase your efficiency as you work with the Paint
Fur Attributes Tool:
- press b and drag the mouse to change
the brush size (Upper Radius)
- press n and drag the mouse to modify
the Paint Value
- press Alt+f to Flood Surfaces with
the current Value
- press/release Alt+a to turn Show
Wireframe on and off
- press/release Alt+c to turn Color
Feedback on and off
- press/release Alt+r to turn Reflection on
and off
- press/release 0 to display the Paint
Fur Attributes Tool Marking Menu
If these hotkeys do not
work, set them by selecting
Window > Settings/Preferences > Hotkey Editor and
using the information below:
- Under the Brush Tools category, ModifyUpperRadius
- Under the Artisan category, ModifyPaintValue, FloodSurfaces, ToggleWireframeInArtisan, ToggleColorFeedback,
and ToggleReflection
- Under the Fur category, PaintFurAttributesMarkingMenu
To
paint fur attributes using the Paint Fur Attributes
Tool
- Select the surface(s) or fur feedback
you want to paint. Each selected surface must have a fur description
assigned to it.
- In the Rendering menu
set select
Fur > Paint Fur Attributes Tool > . The Paint
Fur Attributes Tool Settings window opens, followed by
the tool settings editor.
- In the Paint Fur Attributes
Tool Settings window set the following options:
- Fur Attribute -
Select the attribute you want to paint values for on the surface.
If you are painting attractor set values (see Attractor
Set), select one of the Attractor attributes.
- Fur Description -
Select the fur description you want to paint. Only the fur descriptions
attached to at least one of the selected surfaces are available for
selection; you can only paint on surfaces to which the selected
fur descriptions are attached. You can only paint one fur description
at a time.
- Attractor Set -
Select the attractor set you want to paint. Only the attractor sets
attached to the selected surfaces are available for selection. You
can only paint one attractor set at a time.
- Attribute Map Height and Width -
Specify a height and width value for the attribute map. The defaults
are 256 and 256.
- In the tool settings editor, select a Profile, Value,
and Paint Operation. For details,
see
Artisan Tool Settings in
the Artisan guide.
- Drag the brush across the surface.
TipYou can quickly restore
fur attribute values to the prepainted values by deleting the attribute
map created when you painted the fur. For details, see
Remove maps from fur attributes.
To
paint attribute values greater than 1
- Using the Paint Fur Attributes
Tool flood the selected surface with an attribute value
of 1:
- Select the attribute from the Fur
Attribute drop-down list.
- Set the Value to
1.
- Click the Flood button.
- Set the attribute Map
Multiplier to the number you want to paint. For example,
for Length, go to the Details section
of the fur description Attribute Editor and
in the Length section set the Map
Offset and Map Multiplier attributes.
For details, see
Change attribute map value ranges.
You can now paint values between 0 and less than the value set for
the Multiplier.
- Map Offset
-
Set
the factor you want to offset the attribute value by. For example,
if you want to change the range of values for fur Length from
the default 0-1 to 4-5, set the offset to 4.
- Map Multiplier
-
Set the
factor you want the value multiplied by. For example, if you want
to change the range of values for fur Length from
the default, 0-1, to 0-10, set the multiplier to 10.
Comb fur
When you paint Direction,
you are really changing the Polar value
to correspond with the direction you are painting. In effect, you
are “combing” the fur.
NoteDirection is
represented in the polar attribute map. There is no direction attribute
map.
Painting the Direction attribute
is not supported on subdivision surfaces. Paint the Polar attribute
instead.
To
comb fur
- Select the surface(s) or fur feedback
you want to paint. Each selected surface must have a fur description
assigned to it.
NoteIf the inclination
is set to 0 and the base curl, tip curl, and roll are set to 0.5,
combing (or painting the direction) will have no effect.
- In the Rendering menu
set select
Fur > Paint Fur Attributes Tool > . The Paint
Fur Attributes Tool Settings window opens, followed by
the tool settings editor.
- In the Paint Fur Attributes
Tool Settings window select Direction from
the Fur Attribute drop-down list.
- Select the fur description you want to
comb.
Only the fur descriptions
attached to the selected surfaces are available.
- Drag the brush across the surface in
the direction you want the fur to lie.
To restore the fur direction to the fur
description values
- Delete the Polar attribute
map created when you painted the direction. For details, see
To remove maps from an attribute.
To fine tune the effects of your combing
(for example, to smooth values)
- Select Polar in
the Paint Fur Attributes Tool Settings window
and paint the surface using the appropriate tool settings.
NoteBecause the
Polar values
are affected only by the direction you comb in (paint
Direction),
when you comb hair, none of the settings in the
Tool Settings editor
are relevant. For example, using
Smooth is
the same as using
Replace, and a
Value of
1 is the same as a Value of 0.
Color feedback is meaningless
so you may want to turn it off.
View the attribute map
while you paint
When you paint on a surface
with an Artisan tool, such as the Paint Fur Attributes
Tool, you can view the grayscale fur attribute value
map on the surface as you paint. This provides useful feedback when
the changes you are painting are not easily detected with the fur
feedback. However, viewing the value map while you paint slows performance.
NoteTurn on
Shading (
Shading
> Smooth Shade All) by pressing 5.
When you paint Direction,
the map values are meaningless. If you want to view and modify the
map for Polar values, select Polar as
the Fur Attribute in the Paint
Fur Attribute Tool Settings window.
To view the value map while you paint
- Select the surface or fur feedback you
want to paint. The surface must have a fur description assigned
to it.
- In the Rendering menu
set select
Fur > Paint Fur Attributes Tool > . The Paint
Fur Attributes Tool Settings window opens, followed by
the tool settings editor.
- In the tool settings editor, go to the Display section.
- Turn on Color Feedback.
NoteColor
Feedback does not work on subdivision surfaces.
To speed up painting when Color
Feedback is turned on (NURBS only)
- Press 1 (hotkey) to reduce display smoothness
while you paint values.
- When you are finished painting values,
turn off Color Feedback, and press 3
(hotkey) to return to full display smoothness.
Smooth fur values
You can smooth the values you paint using
Artisan’s Smooth and Flood operations.
To
smooth values
- Select the surface or fur feedback you
want to smooth.
- In the Rendering menu
set, select
Fur > Paint Fur Attributes Tool > . The Paint
Fur Attributes Tool Settings window opens, followed by
the tool settings editor.
- In the tool settings editor, select the Smooth operation.
- Click Flood. The
painted values are smoothed.
Repeat to smooth more.
Change attribute map value
ranges
An attribute map is a two-dimensional image
with values that correspond, or map, to attributes of points on
a three-dimensional surface. This mapping is relative to the UV
parameterization of the surface. Attribute map values are represented
by grayscales, with black representing a value of 0 and white representing
a value of 1.
Attribute map values
are located in the Details section of the fur
description Attribute Editor. By default,
attribute map value ranges are defined between 0 and 1. You only
need to change value ranges when you want to paint or map values
other than those defined in this range. For example, you could change
the range from 0.2 to 0.5, 2.0 to 3.0, or more commonly, from 0
to 5. For information on painting values, see
Paint fur attribute values.
For information on mapping values, see
Map fur attribute values.
You can set value ranges
for all fur attributes except color attributes.
To change attribute map value ranges
- In the Rendering menu
set select
Fur > Edit Fur Description > FurDescriptionName to
display the Attribute Editor, where FurDescriptionName is the
name of the fur description you are editing.
- Go to the Details section,
then go to the section for the attribute you want to change value
ranges for.
- Modify the Map Offset and Map
Multiplier attributes. For more information see
Details.
- Map Offset
-
Set
the factor you want to offset the attribute value by. For example,
if you want to change the range of values for fur Length from
the default 0-1 to 4-5, set the offset to 4.
- Map Multiplier
-
Set the
factor you want the value multiplied by. For example, if you want
to change the range of values for fur Length from
the default, 0-1, to 0-10, set the multiplier to 10.
Paint equalizer maps
Although
you will not typically need to, you can modify the equalizer map that
is automatically generated when you render by painting directly
on the surface. When you modify the equalizer map, you modify the
distribution of fur on the surface. For example, you can paint lower
values in areas that are denser than you want. For more information,
see
Equalizer Maps.
To
paint equalizer maps
- Select the surface(s) or fur feedback
you want to paint. Each selected surface must have a fur description
assigned to it.
- In the Rendering menu
set select
Fur > Paint Fur Attributes Tool > . The Paint
Fur Attributes Tool Settings window opens, followed by
the tool settings editor.
- In the Paint Fur Attributes
Tool Settings window select Custom Equalizer from
the Fur Attribute drop-down list.
- Select the fur description you want to
paint.
Only the fur descriptions
attached to the selected surfaces are available for selection.
- If you don’t see the equalizer map, go
to the Display section of the tool settings
editor and turn on Color Feedback.
- In the tool settings editor, select an
appropriate Value, Profile,
and Paint Operation. For details,
see
Artisan Tool Settings in
the Artisan guide.
Decreasing the Value makes
the fur appear more sparse where you paint, while increasing the Value makes
the fur more dense.
- Drag the brush across the surface.
If you’ve painted a Custom
Equalizer Map, when you render the scene, the Fur
Render Settings automatically use the custom map. To
defer to the default equalizer map, in the Fur
Render Settings, go to the Fur Render Options and
select Default Equalizer Map from
the Equalizer Maps drop-down list.
For more information, see
Equalizer Maps.