This lesson introduced you to some basic concepts of dynamic fluids. You learned how to:
The hardware render of the simulation provided you with a fast, realistic representation of the fluid. The final step would be to do a mental ray render.
Although we looked at a 2D fluid, the same concepts apply to 3D fluids. In the lessons that follow, you’ll work with 3D fluids and explore methods other than fluid emitters for adding contents to a fluid container. You’ll look at the texturing capabilities that are part of the built-in shader. You’ll also learn about the Temperature and Fuel fluid properties and how you can use them in your effects.
For details on these topics, see the Fluid Effects information in the Maya Help.