You
can modify the hair as a whole by modifying the hair system attributes. You
can modify the look of individual hairs or clumps of hair by editing
their follicle attributes. In the next steps, you modify various
hair system attributes to make Marion’s hair look fuller and more
realistic. Then you add curl to Marion’s hair.
To modify the thickness of the hair all
over
- To select the hair system, drag around
the hair curves and select
Hair > Convert Selection > To
Hair Systems.
- Go to the Clump and Hair Shape section
in the hairSystemShape1 tab of the Attribute Editor and
adjust the following:
- Hairs Per Clump to
30, which controls the number of hairs per curve (hair clump). Increasing
the number of Hairs Per Clump increases the
rendering time.
- Sub Segments to
2, which adds this many points between segments/points and helps
to smooth the hair curves.
- Thinning to
0.5, which controls how much the hair thins out from root to tip.
- Clump Width to
0.3, which controls the width of the hair clump from root to tip.
To further modify the hair clump width, you could adjust the Clump
Width Scale attribute, which allows you to vary the width
along the hair from root to tip.
- Hair Width to 0.02, which controls
the width of each hair.
- Click the Render Current Frame button
to render the hair to see the changes you’ve made to the hair.
To make hair curly
- With
the hair system still selected, go to the Displacements section
in the hairSystemShape1 tab of the Attribute Editor and
set the following:
- Curl to
1, which is the amount of curl displacement applied to each hair. The
amount of displacement is relative to the hair width.
- Curl Frequency to
15, which is the rate of curl. The higher the value is, the more
curls there are.
- Click the Render Current Frame button
to render the hair to see the changes you’ve made to the hair.