When you play the simulation, Maya applies the fluid dynamics solver to the values in the container, calculating new values at each time step and replacing old values in the grid with the new ones.
Explosions, flames, smoke, and lava are examples of effects you could create as dynamic fluid effects.
For examples of basic dynamic fluid effects, see Fluid Effects Lessons one and three in Getting Started with Maya. Also look at the fluid examples in Visor. For details, see Fluid examples.
To create a dynamic fluid effect
See Fluid containers.
If you are in wireframe mode, the fluid displays as particles by default. To view the simulation as it would render, switch to shaded display mode and in the Display area of the fluidShape Attribute Editor, change Shaded Display to As Rendered.
For information on speeding up the playback, see nCaching fluids.
You can make the fluid collide with and move geometry, affect soft bodies, and interact with particles. See Object interaction. You can convert your fluid object to a polygonal mesh. See Converting fluids to polygons.